
We create a brand new poly object, which we know works fine. What we’ve done here is tried to make Maya ‘forget’ whatever was causing the problem. Your original mesh is the only thing left standing. Now our two meshes are one, with a new name like PolySurface60.ĥ.Go to Face mode, and delete the faces of the cube!Ħ. The order you choose the models in is important! The cube must be selected first.īoth are now selected, so go to the Mesh menu and Combine them.Ĥ. Select the cube first, then shift-click the broken model. Create an ordinary polygonal cube (or any polygon object) and move it off to the side, somewhere that you can see it.ģ. If your object is behaving strangely, follow these steps! Mesh Combine techniqueġ. This technique will deal with any problem specific to an object – not just disappearances. When a magician makes something disappear, it’s fun! When Maya makes something disappear, it’s infuriating.

When the next new problem pops up, you’ll be better equipped to try to diagnose and fix it! Fixing the magical disappearing object

Like all hugely complicated software programs, Maya has lots of problems! The first step in learning to fix Maya is to start understanding how Maya ‘thinks’.Īs I lay out each technique, I will explain the thinking behind it as well.

#WHEN I ZOOM OUT IN MAYA MY MODEL GETS FLICKERY HOW TO#
What causes these problems, and how do we deal with them? Read on to learn how to fix Maya when it breaks. But chances are good that whatever caused that file to crash once, will make Maya crash again. Now we know where to find our crash save files.
